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Mark Hogan || making BeeBeeQ on Twitter: "#unitytips Use [SerializeField, HideInInspector] to make a private reference that can only be assigned to from the class inspector, so all instances share the same
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problem with linking reference with Gameobject. ,my reference is not link with GameObject script - Unity Answers
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Oculus Device Manager prefab constantly reverts to non-working state on UPM · Issue #9160 · microsoft/MixedRealityToolkit-Unity · GitHub
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