![opengl - How to access an uniform array with a float as index in GLSL? - Game Development Stack Exchange opengl - How to access an uniform array with a float as index in GLSL? - Game Development Stack Exchange](https://i.stack.imgur.com/tSyTq.png)
opengl - How to access an uniform array with a float as index in GLSL? - Game Development Stack Exchange
![c++ - GLSL: Choosing which texture to use in the fragment shader by indexing into a uniform array of structs based on the world-position of the fragment - Stack Overflow c++ - GLSL: Choosing which texture to use in the fragment shader by indexing into a uniform array of structs based on the world-position of the fragment - Stack Overflow](https://i.stack.imgur.com/4ujPp.png)
c++ - GLSL: Choosing which texture to use in the fragment shader by indexing into a uniform array of structs based on the world-position of the fragment - Stack Overflow
GLSL v100 + WebGL] accessing uniform arrays in vertex shader fails · Issue #180 · KhronosGroup/SPIRV-Cross · GitHub
![c++ - GLSL: Choosing which texture to use in the fragment shader by indexing into a uniform array of structs based on the world-position of the fragment - Stack Overflow c++ - GLSL: Choosing which texture to use in the fragment shader by indexing into a uniform array of structs based on the world-position of the fragment - Stack Overflow](https://i.stack.imgur.com/5UmIA.png)
c++ - GLSL: Choosing which texture to use in the fragment shader by indexing into a uniform array of structs based on the world-position of the fragment - Stack Overflow
![opengl - How to access an uniform array with a float as index in GLSL? - Game Development Stack Exchange opengl - How to access an uniform array with a float as index in GLSL? - Game Development Stack Exchange](https://i.stack.imgur.com/qFKS4.png)