Mesh deformation and errors when importing from Blender (nearly zero bi-normals, nearly zero tengents, degenerate polygons...) - Asset Creation - Epic Developer Community Forums
UE4: Quick Tip Tutorials Part 1 (Tips 1-10)
Degenerate tangent bases and nearly zero bi-normals - Modeling - Blender Artists Community
Cube Sphere
UE4: Quick Tip Tutorials Part 1 (Tips 1-10)
The back-projection of a tangent line on the silhouette is a plane r *... | Download Scientific Diagram
mesh has some nearly zero tangents/bi-normals - Rendering - Epic Developer Community Forums
Examples of tangent curves for all five cases. (a) Case 1 (r I > H, r P... | Download Scientific Diagram
UE4: Quick Tip Tutorials Part 1 (Tips 1-10)
Do any of these errors actually matter when importing a mesh? "No Smoothing Group Information Was Found" & "___Has degenerate tangent bases" & "___ has some nearly zero bi-normals" : r/unrealengine
geometry nodes - Which way Curve Circle's normal and tangent point? - Blender Stack Exchange
Trying to import a level from blender to unreal engine but keep having problems with uvs - Pipeline & Plugins - Epic Developer Community Forums
Mikk-T Normal Mapping: FBX, Binormals, Tangents and you. - YouTube
UE4: Quick Tip Tutorials Part 1 (Tips 1-10)
Mesh deformation and errors when importing from Blender (nearly zero bi-normals, nearly zero tengents, degenerate polygons...) - Asset Creation - Epic Developer Community Forums