![Understanding Physics: Collision Shapes, Mesh vs Hull, Concave vs Convex - for Unity and Buildbox - YouTube Understanding Physics: Collision Shapes, Mesh vs Hull, Concave vs Convex - for Unity and Buildbox - YouTube](https://i.ytimg.com/vi/_uE90sarrrc/maxresdefault.jpg)
Understanding Physics: Collision Shapes, Mesh vs Hull, Concave vs Convex - for Unity and Buildbox - YouTube
GitHub - j-bbr/PolygonColliderSimplification: A set of scripts to reduce the complexity of Polygon2D and Edge Colliders in Unity
![unity - Sprite with transparency: Create box collider (ignoring transparent area) - Game Development Stack Exchange unity - Sprite with transparency: Create box collider (ignoring transparent area) - Game Development Stack Exchange](https://i.stack.imgur.com/XYki6.png)
unity - Sprite with transparency: Create box collider (ignoring transparent area) - Game Development Stack Exchange
![Triangulation for my procedural 2D Polygon Collider is different than that of my Mesh, does anyone know why? - Unity Answers Triangulation for my procedural 2D Polygon Collider is different than that of my Mesh, does anyone know why? - Unity Answers](https://answers.unity.com/storage/temp/63880-1.jpg)